SenseBot: Leveraging Embodied Asymmetric Interaction and Social Robotic to Enhance Intergenerational Communication

Embodied communication, which uses physical cues to convey meaning and emotions, is essential for building social connections. In this work, we introduce SenseBot, an augmented reality (AR)-enabled robotic representative designed to facilitate embodied communication. SenseBot acts as a local agent for remote users, allowing them to engage more interactively and meaningfully with people on-site.   … Read more

Chameleon: Unobtrusive Substitution of Real-World Obstacles in VR with Risk-Level-Aware Adaptation

In VR environments, free movement in real space enhances immersion but increases the risk of collisions with real-world obstacles. Prior solutions investigated using substitute obstacles with context-related digital objects in VR but often treat all obstacles uniformly without considering their varying levels of risk. This oversight might result in reduced awareness for high-risk obstacles and … Read more

HoloClass: Enhancing VR Classroom with Live Volumetric Video Streaming

Virtual Reality (VR) enhances education by creating immersive and engaging learning environments. Volumetric video (VV) further improves VR classrooms by offering realistic, 3D representations of instructors and materials without high development costs. This study introduces HoloClass, a live VV streaming system for VR classrooms. We conducted interviews with 18 students to identify key design needs, … Read more

Volumivive: An Authoring System for Adding Interactivity to Volumetric Video

Volumetric video is a medium that captures the three-dimensional (3D) shape and movement of real-life objects or people. However, pre-recorded volumetric video is limited in terms of interactivity. We introduce a novel authoring system called Volumivive, which enables the creation of interactive experiences using volumetric video, enhancing the dynamic capabilities and interactivity of the medium. … Read more

MagicCloth: Protect User Privacy in AR Streaming

With the growing number of users, Augmented Reality (AR) privacy issues have aroused researchers’ concerns. Our work focuses on the protection of privacy-sensitive objects in indoor settings. We proposed a novel privacy protection mechanism MagicCloth for AR live streaming. When the user covers the privacy-sensitive object with a specially designed cloth, MagicCloth can accurately track … Read more

EK-Chess: Chess learning System Based on Top-Level Chess Expert Knowledge Graph

Chess, as a form of intellectual sport, has garnered significant attention from researchers, driving continuous research into computer-assisted player training. However, contemporary teaching or training models frequently confine learners to passive observation of computer-generated results. Beginners may find it challenging to comprehend the cognitive processes underlying decision-making. To address this issue, this paper proposes EK-Chess, … Read more