Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video

Virtual reality (VR) offers promise in education given its immersive and socially engaging nature, but it can pose challenges for educators when creating VR-specific content. VR videos can function as a new educational tool for VR content creation due to their creation affordability and user-friendliness. However, little empirical research exists on how educators utilize VR … Read more

Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control

VR has a noteworthy educational potential by providing immersive and collaborative environments. As an alternative but cost-effective way of delivering realistic environments in VR, using 360-degree videos in immersive VR (VR videos) received more attention. Although many studies reported positive learning experiences with VR video, little is known about how collaborative learning performs on VR … Read more

How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education

Abstract: VR has received increased attention as an educational tool, especially with the emergence of the Metaverse. Most prior research on educational VR reports on applications or systems designed for specified educational or training objectives. It is crucial to understand current practices and attitudes across disciplines from a holistic view to extend the body of … Read more

MoMoBot: Social Robots for Remote Communication

Social connections are known to have a long-term positive impact on human health and well-being. Strong social connections can help reduce loneliness and lead to an increased chance of longevity. Friends and family play an important role in people’s social life, as they provide a variety of support through shared activities and companionship. However, for … Read more

VWorld: an Immersive VR System for Learning Programming

This WIP paper was accepted to IDC2020. Here is the abstract. The growing development and commercialization of Virtual Reality (VR) allow more children to get access to this technology. VR features a new, more emotional relevant experience with a sense of presence and high interactivity. In this paper, we present VWorld, an immersive VR system … Read more

MazeRobot: A Tangible Embedded System to Help Children Learn Programming

This full paper is accepted by the 15th CCF Conference on China Human-Computer Interaction (CHCI’19). Here is the abstract. Author: Qiao Jin, Danli Wang, Xiaozhou Deng, Chao Xu Teaching children programming using tools based on Tangible User Interface (TUI) is an effective way to foster children’s computational thinking ability. MazeRobot is a tangible programming system designed for children … Read more

AR-Maze: A Tangible Programming Tool for Children Based on AR Technology

This paper is published in the 17th ACM Interaction Design and Children Conference (IDC 2018) Author: Qiao Jin, Danli Wang*, Xiaozhou Deng, Nan Zheng, Steve Chiu OI: 10.1145/3202185.3210784 Programming is an effective way to foster children’s computational thinking. We present AR-Maze, which is a novel tangible programming tool using Augmented Reality (AR) technology for young … Read more

TanCreator: A Tangible Tool for Children to Create Augmented Reality Games

This poster has been accepted in Ubicomp 2018 Author: Qiao Jin, Danli Wang, Fang Sun In this paper, we present TanCreator, a tangible authoring tool which facilitates children to create games based on Augmented Reality (AR) and sensor technologies. Combining AR elements and sensors in games bridges virtual world with realistic surroundings closely together, providing more … Read more