Is Your Family Ready for VR? Ethical Concerns and Considerations in Children’s VR Usage

Virtual Reality (VR) has emerged as a transformative technology to revolutionize the education, socialization, and entertainment. However, alongside its promising applications, concerns about potential risks, particularly for young children, have surfaced. We conducted a survey and interview study with 55 parents and 67 children aged 7-13, to identify ethical concerns and design considerations for VR … Read more

Volumivive: An Authoring System for Adding Interactivity to Volumetric Video

Volumetric video is a medium that captures the three-dimensional (3D) shape and movement of real-life objects or people. However, pre-recorded volumetric video is limited in terms of interactivity. We introduce a novel authoring system called Volumivive, which enables the creation of interactive experiences using volumetric video, enhancing the dynamic capabilities and interactivity of the medium. … Read more

MagicCloth: Protect User Privacy in AR Streaming

With the growing number of users, Augmented Reality (AR) privacy issues have aroused researchers’ concerns. Our work focuses on the protection of privacy-sensitive objects in indoor settings. We proposed a novel privacy protection mechanism MagicCloth for AR live streaming. When the user covers the privacy-sensitive object with a specially designed cloth, MagicCloth can accurately track … Read more

Field Trial of a Tablet-based AR System for Intergenerational Connections through Remote Reading

Prior work has explored various technology designs to support intergenerational communications and connections through remote activities such as reading or play. However, few works have explored these technologies outside the family settings. In this work, we aimed to understand how technology can support social connectedness through remote activities, by investigating the use of a tablet-based … Read more

Shape of Music: AR-based Tangible Programming Tool for Music Visualization

Integrating music into Computer Science (CS) education can stimulate children’s creativity, change the stereotypical perspective of CS, and encourage women, ethnic or cultural minorities involved in the Computer Science area. In this paper, we use Augmented Reality (AR) technology to design a tangible programming system – AR-MPro for children, acting as a bridge between programming … Read more

CoAR-Maze: empowering children’s collaborative tangible programming in augmented reality

As an effective way to develop children’s computational thinking, programming education has been intensively studied by scholars. Among them, tangible programming is more in line with children’s cognitive development and inherently supports collaborative learning. However, most of the tangible programming systems fall short in effectively stimulating active collaboration among children effectively. In this paper, we … Read more

“Be a Lighting Programmer”: Supporting Children Collaborative Learning through Tangible Programming System

In order to cultivate children’s computational thinking, researchers have developed many excellent programming systems. Among them, the tangible programming systems combined with graphic output have been widely accepted because of the intuitive input method and diversified visual feedback. However, few of them support collaborative learning or programming. Little is known about children’s experiences, emotional states … Read more

Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video

Virtual reality (VR) offers promise in education given its immersive and socially engaging nature, but it can pose challenges for educators when creating VR-specific content. VR videos can function as a new educational tool for VR content creation due to their creation affordability and user-friendliness. However, little empirical research exists on how educators utilize VR … Read more

Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control

VR has a noteworthy educational potential by providing immersive and collaborative environments. As an alternative but cost-effective way of delivering realistic environments in VR, using 360-degree videos in immersive VR (VR videos) received more attention. Although many studies reported positive learning experiences with VR video, little is known about how collaborative learning performs on VR … Read more

How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education

Abstract: VR has received increased attention as an educational tool, especially with the emergence of the Metaverse. Most prior research on educational VR reports on applications or systems designed for specified educational or training objectives. It is crucial to understand current practices and attitudes across disciplines from a holistic view to extend the body of … Read more