Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video

Virtual reality (VR) offers promise in education given its immersive and socially engaging nature, but it can pose challenges for educators when creating VR-specific content. VR videos can function as a new educational tool for VR content creation due to their creation affordability and user-friendliness. However, little empirical research exists on how educators utilize VR … Read more

Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control

VR has a noteworthy educational potential by providing immersive and collaborative environments. As an alternative but cost-effective way of delivering realistic environments in VR, using 360-degree videos in immersive VR (VR videos) received more attention. Although many studies reported positive learning experiences with VR video, little is known about how collaborative learning performs on VR … Read more

How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education

Abstract: VR has received increased attention as an educational tool, especially with the emergence of the Metaverse. Most prior research on educational VR reports on applications or systems designed for specified educational or training objectives. It is crucial to understand current practices and attitudes across disciplines from a holistic view to extend the body of … Read more

VWorld: an Immersive VR System for Learning Programming

The growing development and commercialization of Virtual Reality (VR) allow more children to get access to this technology. VR features a new, more emotional relevant experience with a sense of presence and high interactivity. In this paper, we present VWorld, an immersive VR system designed to boost children’s creativity and computational thinking skill. VWorld enables … Read more

AR-Maze: A Tangible Programming Tool for Children Based on AR Technology

Programming is an effective way to foster children’s computational thinking. We present AR-Maze, which is a novel tangible programming tool using Augmented Reality (AR) technology for young children. AR-Maze superposes constant feedback on the physical world and maintains a positive, low-cost learning environment. Using this system, children could create their own programs by arranging programming … Read more

ARCat:A tangible programming tool for DFS algorithm teaching

In this paper we present ARCat, a tangible programming tool designed to help children learn DFS algorithm with augmented reality technology. The tool help children use tangible programming cards to control a search process, rather than control visual characters directly. With the special design of tile semantics and real-time feedback, the cognitive load of the … Read more

TanCreator: A Tangible Tool for Children to Create Augmented Reality Games

In this paper, we present TanCreator, a tangible authoring tool which facilitates children to create games based on Augmented Reality (AR) and sensor technologies. Combining AR elements and sensors in games bridges virtual world with realistic surroundings closely together, providing more joyful and intuitive creating experiment for children. Children could boost their creativity via creating … Read more